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Dragons Lair+2 by DynamicDuo&Fallguys

Dragons Lair+2THE ROPES : - IS TEETERING ON THE EDGE OF A FLAMING CHASM.THERE ARE A SERIES OF ROPES HANGING FROM THE CEILING WHICH HE'LL HAVE TO USE TO CROSS THE CHASM, TARZAN-STYLE.AS THE ROPE SWINGS TORWARD - ,PUSH THE JOYSTICK RIGHT TORWARD THE ROPE - OR LEFT IT'S IN REVERSE - AND - SHOULD JUMP SUCCESSFULLY ONTO THE ROPE. HE'LL HAVE TO USE THREE ROPES TO CROSS THE CHASM.YOU SHOULD WAIT - - :ESQQS/]]]]]]]]]]]]]] - .]]]]]]]]]]]]]]Q - ,T.]]]]]]]]]]]]]]]Q - -

Dragons Lair+2 by DynamicDuo&Fallguys

Dragons Lair+2 **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"D.L.TRAINER(TFG)",8,1: SEARCHING FOR D.L.TRAINER(TFG) LOADING READY. RUN - ABCDEFGHIJKLM 789:;<=> - .TRAINER BY 'THE FALL GUYS' 1986'+' INC. LIVES - +'-' DEC. LIVESA= SKULL-HALLWAYB= THE ROPES - =C= WEAPON-ROOM D= THE GIDDYS - -E= THE TENTACLE F= THE RAMPS 2 G= THE KNIGHT - 'D%D$D"D D^D]D[DYDXDVD - 1C0C.C,C*C)C'C%C$C"C C^C]C[CYCXCVC - -